
But I discovered that I inadvertently created a wrecking ball as one of the vehicles swung across the highway and slammed into a passing car. I then attached rockets and balloons to one of the vehicles and made all of then spin out of control. In one instance, I tethered a bunch of cars together on a freeway. I discovered a lot of neat tricks with the modifications as well when I finally got my hands on them. Then, Rico triggered the rocket boosts to propel the tank forward, letting him have control of the trajectory of the floating vehicle. After triggering the balloons to inflate, the war machine floated off the side of a cliff. During a demonstration, Rico placed the fulton balloons on a tank, and attached rocket boosts to the back of the vehicle. Modifications can be stacked as well, which can lead to imaginative moments.

But if the player wants more control over the action, they can change the modification to work after a tap or a hold of a separate button. For example, the retraction modification can be setup to work automatically once two objects are tethered. The biggest change to these mods, however, is that they can be equipped to different button prompts on the controller. There’s also a rocket boost that can give Rico control over which way he can propel an object tethered. There’s a fulton device similar to the one in Metal Gear Solid V, which is basically a balloon that can make people and objects float. Modifications can be added like retraction, which will yank any object or person to whatever end Rico tethers it to.

Rico’s grappling hook returns and is reworked to give players far more control than previous entries. This is where the game will reward imaginative players with moments that are fun and satisfying. “The new set of stuff that we want to bring in and really make this game give a lot more options than ,” said Hamish Young, Lead Mechanics Designer.

Just Cause 4’s focus will be on the tools given to players to help Rico wreck havoc on the Black Hand. There are even bits of environmental story telling spread across the island’s four biomes. That’s not to say there is no story players will guide Rico across the fictional island of Solis as he tracks down the Black Hand, a powerful private military. “From a narrative perspective, the story is much more player motivated,” said Ben Jaekle, Narrative Designer on Just Cause 4. The team behind Just Cause 4 wants the game to be player-centric and not force its attention on the series’ main character, Rico Rodriguez. It’s no secret that the story has been the weakest part of the series, so this time, the game will have a more laid-back approach to its narrative.

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With Just Cause 4 set to release on December 4, Avalanche Studios is making sure players have the tools to allow their imagination run free in a chaotic-filled world.ĭuring a recent preview event in Los Angeles, it was evident that Avalanche Studios knows exactly what kind of game they are making.
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As a result, the series has its own brand of mayhem that runs deeper than what is on the surface. The Just Cause series, which debuted in 2006, has found its hook by leaning into the absurd. With such a crowded field, just about every open world game strives to find a hook that makes it stand out from the crowd. Just this last month, the industry saw the release of two favorable reviewed games with Assassin’s Creed Odyssey and Red Dead Redemption 2. There is no shortage of open world games available on the market.
